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Types of games in the laser arena:

Standard Game Mode: Usually played in teams, one blue and one red, with varying numbers of players. Participants have a varying number of lives and shots, which are set at the beginning of the game (e.g., 20 lives and 400 initial shots).
The gun is charged at the beginning of the game and every time lives and shots run out; there is no maximum number of reloads. At the end of the game, the weapon is "unloaded" in the same way as at the beginning of the game. The goal is to hit a larger number of opponents and conquer the enemy base. The game ends when the time runs out.

SUPERCHARGE It is similar to the game Energise. The way the enemy base is captured is changed, which can be taken after a predetermined number of "Good Shots." A "Good Shot" is achieved only when an enemy player is hit with a direct shot.

ELIMINATOR All players start with a set number of lives. Each time they are hit, they lose one life and must return to the charging module. Players can gain lives when they make a "Good Shot." The game ends when the player loses all their lives regardless of the remaining time. It can be played in teams or individually.

STUN All players start with 0 lives. Each time they are hit, they gain an additional life. It is not necessary to pass under the charging module except at the beginning and end of the game.
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